Built for TCG case openings
Enter the case price, tag every card by rarity, assign it to a friend, and get a fair per-person cost weighted by rarity — not just card count.
Secret Rares cost more than commons. Default weights: Super 1.0, Ultra 1.5, Secret 1.7, Rare 0.5.
Every card goes to a participant. Unclaimed cards don't affect anyone's share.
See each person's total weight, share of the pool, and dollar amount update as you type.
Reassign a card or add a fixed cost and watch the split recalculate. Nothing here is saved.
Serialized Chase Dragon
Secret Rare · ×1.7Astral Warden
Secret Rare · ×1.7Ember Sovereign
Ultra Rare · ×1.5Tidecaller Mystic
Ultra Rare · ×1.5Grove Sentinel
Rare · ×0.5Ironclad Recruit
Rare · ×0.5Artillery Eagle
Rare · ×0.5Splitting a sealed case of a trading card game with friends sounds fun until it comes time to settle up. Splitting evenly by card count is easy, but it isn't fair — one person walks away with the chase secret rare and another gets a stack of bulk. Case Split fixes that with a simple weighted math model everyone agrees to before a single pack is opened.
You set the case cost, list each rarity in the set and its weight (a Mythic is worth more than a common), add every participant, and assign each card as you open it. The app keeps a running total of what each person owes based on the rarities of the cards they claimed.
Cards with a well-known market price (an Alt Art, a Serialized pull, a $50 chase) can be entered as a fixed cost instead of a weight. Fixed costs come out of the case cost first, then the remainder is split by weights. No spreadsheet, no arguments.
A step-by-step walkthrough of setting up a case split, from picking rarities to settling payment.
Why weighted splits are fairer than splitting by card count, and how to pick weights that everyone will agree to.
Where to get a defensible market price, when to override a weight, and how to settle valuation disagreements.
Product configurations across the major TCGs and how each one behaves when a group splits it.
You can set up a case without one. Sign in only when you're ready to save and share.
You control them per case. See the rarity weights guide for defaults per game.
Yes — add them as guests, then bind their invite link to convert them into a real account.
Yes. The app is supported by ads on public pages and a TCGplayer affiliate link.